![]() You could also get surprise attacks by hitting a sleeping enemy it is possible to approach one without waking it up, if you upgrade your Ring of Shadows enough.Īttacking stunned enemies also counts as a surprise attack, so it’s good if you have a Stunning enchanted weapon, or use Curare Darts as melee weapon, but meleeing with Curare Darts is very inefficient, as doing so consumes one dart per hit. If you choose Assassin, you will need to constantly guide enemies behind doors, to perform Surprise Attacks, in order to get the sub-class benefit which is a 50 % damage amplifier, only on that single hit. The extra mobility is really useful in general, allowing you to initiate, or escape, many situations. If you choose Freerunner, you will be able to reposition yourself, outrun enemies you don’t want to fight (very useful in later levels), reach ranged enemies quickly, so they don’t hit you too much, escape spreading gases & fire, chase thieves, and kite easily, especially if you have a fast hitting weapon, or a ring of haste. ![]() ![]() Main article: Assassin Mechanisms Freerunner vs. Assassin’s surprise attack deals statistically ≈50 % more damage.Doubled dodge while running (when unencumbered & not starving)Īssassin performing a surprise attack Assassin When performing a surprise attack, the Assassin inflicts additional damage to his target.When perk’s conditions are met (the Rogue must not be using an armor with a requirement higher than their strength, and must not be starving), Freerunner’s speed for some actions is multiplied by 1.6:.For that he must be unencumbered and not starving. When he is running, the Freerunner is much harder to hit. This allows the player to choose between 2 different sub-classes.įreerunner The Freerunner can move almost twice as fast as most of the monsters. Main article: Rogue Mechanisms Sub-classesĪfter defeating the 2 nd boss ( Tengu), the Hero will be rewarded with the Tome of Mastery. Rogues gain a dodge bonus for each point of strength beyond what is required to wear a piece of armor ( dodgeBonus = strength - armorCurrentRequiredStrength = strength - armorBaseRequiredStrength + armorLevel). ![]()
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